Showing posts with label General. Show all posts
Showing posts with label General. Show all posts

Monday, August 17, 2020

Cornfields

In anticipation of non-remote wargaming, I'm working on some terrain features for the tabletop.  These two shots show fences I made along with a cornfield.  The corn stalks are 2"  O scale corn stalks are from JTT, trimmed just a little bit and pushed into drill holes in MDF.  The JTT stalks are priced around $12 for either 28 or 32 (can't remember) so that's not too bad.  Minis are 28mm for scale.  



 

Monday, June 27, 2011

Fallschirmjager Regiment Ready for Duty

The Fallschirmjager Regiment, specifically the 2nd Regiment of the 7th Fleiger Division, circa May 1941 (Crete) is ready for action.

Figures are 15mm, based for Command Decision-Test of Battle, mostly Quality Castings with some Old Glory and Peter Pig as fillers.  Photos show the regimental HQ, three para battalions, 13th (IG) and 14th (AT) companies, MG Company from the divisional MG Battalion and artillery battery from the artillery regiment.



Wednesday, September 29, 2010

Pre-Game Recon Battle

I’m always thinking about ways to add player-controlled variation to wargaming scenarios.   Player-control variation as opposed to random variation is my preference.  Random variation requires no thought or planning input by the player and would include such things as rolling for a unit in a scenario order of battle to see if it shows up or not.  The player has no input to the result though he does have to respond to the condition.  My preference for player-controlled variation would still have variation but would have some input from the players so the variation is not completely random.  One such player-controlled variation method I’ll detail below.
Let’s call this technique a “recon game.”  Other game systems I recall use a “recon game” such as Poor Bloody Infantry from Peter Pig, but the one I’ll describe has Command Decision-Test of Battle (CD-TOB) in mind as the game system.
As with a normal scenario, both sides would have an order of battle and set-up restrictions from the scenario designer or game master.  For this recon game to work, the set up areas for the players need to require main force set-up area  and a recon zone in between the opposing main force areas.  For example, on a  five-foot wide table, the attacker could set up within one foot of his friendly edge and the defender within two feet of his friendly edge.  The two foot area in between would be the recon zone.
The “recon game” would start with each player placing recon markers to denote the area of the pre-battle recon and patrol efforts.
First the defender would then determine the number of recon markers by a roll f a d6 adding one for each recon-rated stand in his order of battle.  The player could modify his order of battle to create patrol stands from full sized stands per the CD-TOB rules.  The penalty being that patrol stands created must start the battle as patrol stands though they could recombine during the course of the game as the rules allow.
The defender would then place the recon markers per his setup restrictions.  The intention from placing the markers is to deny areas to the enemy player for set-up, establish a skirmish or outpost line and screen any vulnerable flanks or attack routes.  The markers would be placed either within line of sight of the friendly main force set up area or within sight of another marker and not in the enemy main force area.
Next the attacker would create patrol stands and determine recon markers the same as the defender.  He would place the markers within line of sight of his main force set-up area or within line of sight of another of his marker and not in the enemy main force area.
Now resolve any conflict where one sides markers are within 8” (line of sight not necessary) of an opposing marker.  Assume fire is simultaneous between the markers and each side automatically achieves a hit.  Roll hit effects.  Ignore forced back results and continue in rounds until one or both markers are eliminated.
The defender can now setup his forces in his main force area and out to a line connected by his recon markers.  The only restriction is that main forces cannot setup within line of sight  or an enemy marker or 4” if the marker is not in LOS.
After the defender sets up, the attacker may set up with the same restrictions as the defender.
I plan to try this out at our next CD-TOB game.

Friday, February 5, 2010

Things to do while it snows

Wow, it's been 3 months since an update.  Things got a bit hectic in my basement lab this winter.  Water service broke under the house and partially flooded the basement.  Luckily the plumbers and restoration folks moved quickly and damage was minimal.  I had to replace padding under the carpet and my Ikea Billy bookcases were damaged from the water.  But as I store everything in plastic bins, nothing in my wargaming stuff or my wife's yarn stash was damaged.  Did have to move it all out to the garage while the basement was restored.  Everything is dried out, no mold, carpet is back down and new bookcases have been installed.  While I had everything moved out, I relocated my painting area.  Several years ago I had made a craft space for my wife in a 12x12 alcove in the basement.  The "Handmade Afghan Project for Our Wounded Soldiers" took over several years ago and she had not been using the space and my eye kept wandering to it.  Being the lovely person she is, she let me move in to her space.   What a gal!


But now it is snowing buckets outside, I'm home from work and will likely be off Monday too.  So I must paint.  Just finished KGL Hussars from AB Miniatures and I think I'll start on British Rifles next.

Got to get back to taking pictures too, now that the basement is back in order.