So with Border Reivers, there was no uniform to show a particular affiliation. How are players to know whose troops are whose in the middle of a big melee? Any ideas?
I've read that groups would wear armbands of a particular color to show affiliation, but also these colors were known so troopers carried other colors with them if they needed to change sides quickly! I'd rather not paint armbands though.
Maybe a particular colored rock on the stand?
Friday, April 10, 2009
Friday, April 3, 2009
Tuesday, March 31, 2009
Saturday, March 28, 2009
Border Reiver Rules!
The rules I'm planning to use for upcoming Border fights are at http://www.wargamesillustrated.net/reader.asp
These are free rules with simple battle set-up and campaign tracking. We should be able to get in two fights in a 5-hour session.
Basically each player in the campaign game will be a Border family and start out with five "heidmen." A Heidman being a senior or trusted or influential member of the family. Each campaign turn, the player will assign his Heidmen to either raiding (name the targeted family), or guard the hearth (stay close to your land), or guard the border (be ready to pursue any reivers). Then all the raids will be fought out involving raiders and those guarding the hearth, and then "hot trods" will be resolved involving any raiders and border guards. Loot is counted, captives ransomed.
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