Friday, April 10, 2009

How to Identify Troops

So with Border Reivers, there was no uniform to show a particular affiliation. How are players to know whose troops are whose in the middle of a big melee? Any ideas?

I've read that groups would wear armbands of a particular color to show affiliation, but also these colors were known so troopers carried other colors with them if they needed to change sides quickly! I'd rather not paint armbands though.

Maybe a particular colored rock on the stand?

More Border Reivers


Painting up some more Border Reivers. These are from the Dixon "Flodden" line of miniatures.

Friday, April 3, 2009

Bastle House-Finished!


Lt gray and bone white shade, some green shading on patches of grass. Viola.

Bastle VI



A couple more gray shades on the stonework and dk sand over the ground.

Tuesday, March 31, 2009

Bastle House V



A little more shading and color before shading with tans and greys

Saturday, March 28, 2009

Bastle House IV


Bastle house with first shade applied. Nothing too dramatic yet.

Border Reiver Rules!


The rules I'm planning to use for upcoming Border fights are at http://www.wargamesillustrated.net/reader.asp

These are free rules with simple battle set-up and campaign tracking. We should be able to get in two fights in a 5-hour session.

Basically each player in the campaign game will be a Border family and start out with five "heidmen." A Heidman being a senior or trusted or influential member of the family. Each campaign turn, the player will assign his Heidmen to either raiding (name the targeted family), or guard the hearth (stay close to your land), or guard the border (be ready to pursue any reivers). Then all the raids will be fought out involving raiders and those guarding the hearth, and then "hot trods" will be resolved involving any raiders and border guards. Loot is counted, captives ransomed.