Added a Position (heavy) Battery and Horse Battery to the lineup.
Lousy photos for some reason. Need to reset my lighting.
Added a Position (heavy) Battery and Horse Battery to the lineup.
Three varieties of Chruchill Tanks; Mk VII (75mm armed), Mk VIII (95mm armed), and Mk VII Crocodile (flame-armed). 15mm Battle Honors/Quality Castings figures.
One of the few zouave units that fought in western campaigns. The figs are from Raven Banner, 28mm size. The uniforms were blue with red trim including trefoils (french knots?) on the trousers and tunics.
The Tirgu-Frumos Battle was the second of three Soviet offensives launched by the 2nd Ukrainian Front.
The first offensive in April failed as the Front's forces were spent following their winter offensive and they failed to punch through hardening German defenses. In the May offensive, rejuvenated Soviet troops ran into reinforced German defenses including an up-to-strength Gross Deutschland Division and again failed to make strategic headway. The Germans even managing a stiff counterattack as the Soviets regrouped and went over to a defensive posture. The third and successful offensive occurred in August 1944.
This particular scenario covers the three opening days of the May offensive. Several events are scripted into the scenario such as the Soviet planned fire strikes, Soviets completing objectives to open othter offensive sectors, further completing objectives for the Soviet 2nd echelon (tank corps) to enter, German armor withdrawing from the battlefield to deal with other situations and possible German airstrikes including a possibility of Hans Rudel and his tank busters.
That's a lot going on but we're playing this on a 12' table. And it will take multiple sessions to resolve. Command Decision is not the best set of rules for resolving multi-day battles as the terrain scale is too small but what the heck it should still make for a game with challenges, success and failures for both sides.
In our first session we got through half of Day 1. here is a photographic chronology of how things went.
A Romanian armored battlegroup and a Gross Deutschland PzGr battalion hold the line along with the Panzer IV and Panzer V armored battalions in the rear.
Pic 3 and 4. Turns later, Pz IV battalion is moving to the front. To their right, Pz V battalion is crossing stream to take up positions on the hill.
Pic 6. Panthers have made it to the hill and are delivering a brutal fire into the tank brigade supporting the Soviet infantry.
Pic 7. Mike contemplates how to deal with the superior Panthers on the hill with his limited resources. His commander is yelling over the radio he has to take that hill! And a timely wave of Pe-2's arrive and bomb the Panthers on the hill (black explosion markers).
But the Soviet infantry had taken the Romanian held hill and satisfied the conditions for bringing on Soviet reinforcements.
So the next game will pick up from here. Soviet Tank Corps will come storming across the tabletop and it will be the turn of the Gross Deutschland Grenadier Regiment to stop the Soviets. Manstein is rushing the Gross Deutschland Tiger Battalion to the scene but they have not arrived yet.
The Eastern Sector will be in play next time also. A Soviet rifle regiment backed up with tank brigade and SU-122's will be facing Gross Deutschland Fusilier Regiment supported by a StuG Battalion.
Using all my Russian troops and a somewhat historical order of battle, a group of use played a game of General d'Armee loosely based on the fight for the Shevardino redoubt. Shevardino was preliminary battle before the big fight at Borodino.
Bascially the Russain 27th Division backed up by cavalry and grenadier brigade try to hold or at least inflict casualties as Compans 5th Divisision advances with support from the 1st Cavalry Division.
A few scenes from the battle.
The battle lines. French infantry battalions advancing from the left against a heavy Russian skirmish line screening the Shevardino Redoubt and the deployment of the Russian 27th Division behind (right side of photo) the redoubt.