These are the Eureka Miniatures Beowulf and Retinue 28mm Figures. Eureka makes two sets, one with the figures in action and the other with the figures at rest. These are the resting set. Excellent figures.
Sunday, November 18, 2012
US WWII Infantry Squad
Finished up a squad of US Infantry. 28mm Battle Honors figures. Lots of good detail on these proportionally sculpted minis.
Monday, October 8, 2012
Kursk Battles--5 July 1943 6 Guards Army
Our gaming group played out the 5 July day of battle in the II SS Panzer Corps vs. 6th Guards Army sector of the Kursk Battles. 5 July was the first day of the German assault. It was all they could muster in 1943 and the German generals had planned for success.
Opposing the German II SS Panzer Corps were elements of the Soviet 22nd and 23rd Guard Rifle Corps of their 6th Guards Army. The 6th Guards Army was arrayed mainly along two fortified defensive lines; one defined the front lines and the other lay about 10km to the rear. The German plans for the first day called for rupturing both these.
Historically, two of the three SS Panzergrenadier Divsions carried the brunt of the 5 July fighting and succeeding in nearly reaching the second line but could not create a breach on 5 July. The terrain forced the II SS Panzercorps into a narrow corridor that allowed for great concentration but limited maneuver. Tank losses were light for Germans but their panzergrenadiers took noticeable casualties.
The game we played used Megablitz rules system by Tim Gow. These rules are simple in layout and I hoped they would allow the players to wrestle with the problems of large-scale coordinated attacks instead of getting caught up in the glamor of heavy armor and machine-guns. I chose the Kursk battles because in testing the Megablitz rules I wanted to see how well the attrition combat model worked. I have run other division-level games (one stand = one battalion, for example) and the combat model tends to suck up all the game time and not leave players feeling they had choices other than an indecisive grind. A "Kursk-type" battle should test the combat system of Megablitz and we would see if the players "feel" the casualties but still leave them with options of rotating in fresh units or sitting back and pounding with artillery. Or if the players persist in head-banging, then a very sore head at the end of the day.
I, as well as the players, felt the rules worked well. The combat model produced a realistic outcome. The Soviet front-line rifle divisions were pounded down to small battlegroups and sent fleeing to the rear. But the Soviet player did mount a couple of limited counter attacks into the German flank that caused even more irreplaceable German casualties. Of the two German panzergrenadiers divisions doing the assaulting, the division in the center took a severe beating and most of the panzergrenadiers were down 2, 1 or 0 strength (from 5 or 6 strength points). The other division took more moderate losses. Both German divisions breached the fortified lines (strongpoints, minefields, AT ditches) in multiple places and on the last turn had their vehicles across and racing for the second line.
I'll continue the fight to the 6th of July in our next game. The Germans will be holding their beat up division in reserve and the two other divisions will carry the assault. The 6th July will also see the mobile corps of 1st Tank Army and the 6th Guards Army reserve tank corps come rolling onto the battlefield. I'll let the players do a very limited refit of infantry and tank losses in the overnight phase and bring up their logistics and fuel.
Couple of photos attached. One shows the battlefield just before the Soviets deployed. The black strips are the Soviet defensive lines. The second photo shows the battlefield on the last turn of the day.
Please excuse the "improvised" nature of the battlefied as it was indeed improvised. Future games should be a little more presentable, hopefully.
Opposing the German II SS Panzer Corps were elements of the Soviet 22nd and 23rd Guard Rifle Corps of their 6th Guards Army. The 6th Guards Army was arrayed mainly along two fortified defensive lines; one defined the front lines and the other lay about 10km to the rear. The German plans for the first day called for rupturing both these.
Historically, two of the three SS Panzergrenadier Divsions carried the brunt of the 5 July fighting and succeeding in nearly reaching the second line but could not create a breach on 5 July. The terrain forced the II SS Panzercorps into a narrow corridor that allowed for great concentration but limited maneuver. Tank losses were light for Germans but their panzergrenadiers took noticeable casualties.
The game we played used Megablitz rules system by Tim Gow. These rules are simple in layout and I hoped they would allow the players to wrestle with the problems of large-scale coordinated attacks instead of getting caught up in the glamor of heavy armor and machine-guns. I chose the Kursk battles because in testing the Megablitz rules I wanted to see how well the attrition combat model worked. I have run other division-level games (one stand = one battalion, for example) and the combat model tends to suck up all the game time and not leave players feeling they had choices other than an indecisive grind. A "Kursk-type" battle should test the combat system of Megablitz and we would see if the players "feel" the casualties but still leave them with options of rotating in fresh units or sitting back and pounding with artillery. Or if the players persist in head-banging, then a very sore head at the end of the day.
I, as well as the players, felt the rules worked well. The combat model produced a realistic outcome. The Soviet front-line rifle divisions were pounded down to small battlegroups and sent fleeing to the rear. But the Soviet player did mount a couple of limited counter attacks into the German flank that caused even more irreplaceable German casualties. Of the two German panzergrenadiers divisions doing the assaulting, the division in the center took a severe beating and most of the panzergrenadiers were down 2, 1 or 0 strength (from 5 or 6 strength points). The other division took more moderate losses. Both German divisions breached the fortified lines (strongpoints, minefields, AT ditches) in multiple places and on the last turn had their vehicles across and racing for the second line.
I'll continue the fight to the 6th of July in our next game. The Germans will be holding their beat up division in reserve and the two other divisions will carry the assault. The 6th July will also see the mobile corps of 1st Tank Army and the 6th Guards Army reserve tank corps come rolling onto the battlefield. I'll let the players do a very limited refit of infantry and tank losses in the overnight phase and bring up their logistics and fuel.
Couple of photos attached. One shows the battlefield just before the Soviets deployed. The black strips are the Soviet defensive lines. The second photo shows the battlefield on the last turn of the day.
Please excuse the "improvised" nature of the battlefied as it was indeed improvised. Future games should be a little more presentable, hopefully.
Sunday, September 16, 2012
1939 Russo-Finnish War Game...
...using Battlefront Rules. Bob Scripp hosted the game at our weekly Army of Central Maryland club meet.
General setting was an attack by a Finnish infantry battalion upon a hastily dug-in Soviet position occupied by two companies and supported by two T-26 and a 76mm Artillery Battery.
As a Finnish player and also the photographer, all the photos are from the Finnish perspective.
There are four objectives the Soviets are defending. The Finns need to hold all four to win. The Finnish companies are arrayed left to right in 1,2,3 order. A mortar section backs us up.
Finnish company three set out to capture two lightly held objectives, the village and the hill behind it.
The Finnish companies 1 and 2 set out to grab the other two objectives, another village and a hill.
Company 3 advances through the light woods towards an objective.
Company 1 moves around the Soviet right. Company 2 prepares to assault a hill objective. Scouts are moving out front to draw Soviet fire.
Company 3 moves towards village and hill objective. No fighting yet but moving across the open is sure to draw some type of fire.
Company three before and after an artillery strike. Casualties evacuated, but the Finns keep advancing.
The Finns go up the hill and eventually take out and disorder the mortar section behind the hill but the Soviet battalion commander on the hill gamely takes out more Finns.
Companies 1 and 2 going in on the assault. The Soviets surprisingly evacuated the hill rather than take the cross-fire. The Soviet tanks have meanwhile begun to menace the Finns left flank.
Soviet counterattacks come in against the Finnish company 3 trying to hold two objectives and having taken 25% casualties. This is going to be close.
Mortar and rifle fire pin down one Soviet attack but the other destoys a hapless Finnish squad. The remaining Finns at the hill have moved behind the hill to make the Soviets come and take it.
Back with Company 1, it takes some casualties but enters the Soviet lines. But here come the T-26's looking for trouble.
In the ensuing tank vs. infantry fight, one T-26 is destroyed and one Finnish squad is destroyed.
At this time the Soviets tossed in the towel. The tanks were facing a tough maneuver roll, one infantry company was panicked with 75% casualties but the other was still in good shape but going to be facing Finns on two fronts. It was still a close run thing.
Good game!
General setting was an attack by a Finnish infantry battalion upon a hastily dug-in Soviet position occupied by two companies and supported by two T-26 and a 76mm Artillery Battery.
As a Finnish player and also the photographer, all the photos are from the Finnish perspective.
There are four objectives the Soviets are defending. The Finns need to hold all four to win. The Finnish companies are arrayed left to right in 1,2,3 order. A mortar section backs us up.
Finnish company three set out to capture two lightly held objectives, the village and the hill behind it.
The Finnish companies 1 and 2 set out to grab the other two objectives, another village and a hill.
Company 3 advances through the light woods towards an objective.
Company 1 moves around the Soviet right. Company 2 prepares to assault a hill objective. Scouts are moving out front to draw Soviet fire.
Company 3 moves towards village and hill objective. No fighting yet but moving across the open is sure to draw some type of fire.
Company three before and after an artillery strike. Casualties evacuated, but the Finns keep advancing.
The Finns go up the hill and eventually take out and disorder the mortar section behind the hill but the Soviet battalion commander on the hill gamely takes out more Finns.
Companies 1 and 2 going in on the assault. The Soviets surprisingly evacuated the hill rather than take the cross-fire. The Soviet tanks have meanwhile begun to menace the Finns left flank.
Soviet counterattacks come in against the Finnish company 3 trying to hold two objectives and having taken 25% casualties. This is going to be close.
Mortar and rifle fire pin down one Soviet attack but the other destoys a hapless Finnish squad. The remaining Finns at the hill have moved behind the hill to make the Soviets come and take it.
Back with Company 1, it takes some casualties but enters the Soviet lines. But here come the T-26's looking for trouble.
In the ensuing tank vs. infantry fight, one T-26 is destroyed and one Finnish squad is destroyed.
At this time the Soviets tossed in the towel. The tanks were facing a tough maneuver roll, one infantry company was panicked with 75% casualties but the other was still in good shape but going to be facing Finns on two fronts. It was still a close run thing.
Good game!
Saturday, September 15, 2012
Norman Infantry
Next up are some 28mm Gripping Beast Norman Dark Ages Infantry, armored and unarmored. Now to find some rampaging Vikings.
Thursday, September 6, 2012
Portuguese Cacadores
Portuguese Cacadores lined up for duty. These are 15mm 19th Century/Old Glory15/Battle Honors miniatures. Based for Fire and Fury.
A Snowy Scene
These are some 15mm Germans in greatcoats in the snow. Peter Pig figs. "Snow" is created by gluing minis to base, allow to set, apply Woodland Scenics Flex Paste, allow to set, apply watered down white glue and drop on Woodland Scenics Soft Flake Snow. Viola.
10mm American Civil War Miniatures
Bob, you wanted to know about my 10mm ACW figs. Here is sample picture. Infantry is mounted 4 figures on a 3/4" square stand. Figures are a mix of Perrin and AIM 10. At 6-8 stands to regiment, I have several divisions, CSA and USA, Infnatry and Cav. I have more unpainted. Willing to loan, sell or trade.
Tuesday, June 19, 2012
The Ubiquitous T-35
A Soviet T-35 Armored Fighting Vehicle. This beast was either immobile when the Germans launched Barbarossa or the few in running order broke down trying to get to the battlefield. 15mm Battlefront miniature.
Saturday, March 3, 2012
The Man Cave Ver. 1.1
I just got a new PC, so I went out to Ikea and got a clean looking trestle table and brought out a lighted globe I had stuffed away. The picture below was taken with low light, just the way I like it in the man cave.
Wednesday, February 29, 2012
Wednesday, February 1, 2012
Soviet Mechanized Brigade Circa 1944
Minis are 15mm Quality Castings, basing is for Command Decision (one stand=platoon/battery).
Bottom row is Brigade HQ and HQ level assets, next three rows up are each an infantry battalion. Back row is the two-battalion tank regiment, mortar battalion and field artillery battalion.
Minis are 15mm Quality Castings, basing is for Command Decision (one stand=platoon/battery).
Bottom row is Brigade HQ and HQ level assets, next three rows up are each an infantry battalion. Back row is the two-battalion tank regiment, mortar battalion and field artillery battalion.
Saturday, January 14, 2012
28mm WWII Sovet Infantry
I recently completed some 28mm Soviet WWII Infantry from Plastic Soldier Company. I don't like these plastic figures as much as metal figs. While the sculpts are more to scale than most, the plastic rifles tend to break or bend, and there is not much "depth" to the sculpting . . . there are not cuts and folds in the sculpt for the brush to find and help bring out detail. Also, as you can see from the side by side shot with a Westwind (?) metal figure, their size is larger than most metal figures.
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